// povray sphere.pov && eog sphere.png 
// http://www.povray.org/documentation/view/3.6.1/337/
// http://www.f-lohmueller.de/pov_tut/animate/pov_anie.htm

#declare CL1   = 1 + clock;
#declare CL2   = CL1 * CL1;
#declare ANGLE = 44 / 7 * CL2;
#declare SIN = 1;//sin( ANGLE );
#declare COS = 1;//cos( ANGLE );

camera { 
	location < 10 * 0, 0, -10 * SIN>
	look_at <0,0,0> 
	angle 0 
}
light_source { <10 * COS, 10,-10 * SIN> color 1 }
light_source { <10 * COS, 10,-10 * SIN> color 1 }
light_source { <10 * COS, 10,-10 * SIN> color 1 }

sphere { 
	<0,0,0>,3
	//pigment { image_map { png "xo-1.png" } }
	pigment { image_map { png "g2385.png" } }
	rotate < 0, 360* CL2 0> // this must come after the map bit!!!
}

box {
	< -20, -10, 10 >,
	<  20,  10, 10 >
	pigment{ color rgbf<100, 0, 0, 0> }
}


